This is faster, and we hope it improves compatibility. The Windows version now directly uses Direct3D 11 instead of OpenGL (or OpenGL converted to Direct3D) for drawing portions of the UI: Timeline, Keyframes, Filters, and the video player. ![]() This is the first major upgrade of it since Shotcut started over 10 years ago with Qt 5! (Some interim upgrades did feel major tho.) It was a lot of work, but as a result: ![]() Qt is the main UI and app library (separate from the media engine) that Shotcut uses. ![]() Get the release candidate version 23.04.20 HERE Qt 6
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